Guides
What we learn building Picacho — tested against live models before it's written down, useful with or without our product.
September 2026
Describe a location and get a walkable 3D set — exact camera, real lenses and light, your character on a mark. Stills, takes and films that keep the same place and the same face.
September 2026
Nine short chapters, every step photographed on the live product — create a consistent character, generate images and videos that keep their face, and fix the few things that go wrong.
August 2026
Nine movements that actually work — crash zoom, dolly-in, orbit, bullet time and more — each shown as a real generated clip with the exact wording that produces it.
August 2026
Identity references vs first frames, the photoreal rejection fence on both Seedance lanes, exact outfit matching from a clothing photo, and real per-second economics — all verified in production.
August 2026
Why characters drift, the reference-set recipe, identity references vs first frames, the photoreal policy trap, and measuring the lock instead of hoping.